Circus
Senaste uppdatering: 2014-07-04
Circus är en enarmad bandit med fem rullar och 20 betalningslinjer med 16 temaspel. 3 eller fler utspridda Hög Hatt-symboler var som helst startar ett av de 16 temaspelen. I början av spelet (när öppnar) måste spelaren vlja en figur av fyra möjliga i figurvalskärmen. Spelaren kan byta karaktär i spelet. Alla karaktärer är oberoende av varandra. När ett specifikt temaspel spelas för en viss karaktär, kan det inte spelas igen förrän alla 16 temaspel har spelats för denna karaktär.
Spelinformation:
Hur du spelar:
Spelregler:
Utbetalningstabell:
Hur du spelar
- Ställa in "LINES" (linjer): 20 linjer väljs som standard. Linjer kan ändras genom att man klickar på < och >-knappar tillgängliga till Vänster & höger om "LINES"-indikatorn på spelskärmen. Valda linjer tänds och linjer som inte valts kvarstår mörka. Spelare kan även välja/välja bort linjer genom att klicka på önskat linjenummer i slutet av linjen.
- Göra 'BETS': Som standard görs en satsning på $0,25 per betalningslinje för alla 20 linjer vilket ger en total satsning på $5. Du kan välja att höja eller minska en satsning per linje genom att klicka på < och >-knapparna till vänster & höger om "BET"(SATSA)-indikatorn på spelskärmen. Om ditt spelsaldo sjunker under din totala insats kommer insatsen och linjerna inte att justeras till nästa möjliga insats. Istället öppnas ett rebuy-fönster. Du har inga pengar på ditt konto och ett pop up-fönster med insättningsalternativ kommer att öppnas.
- Antalet valda linjer multipliceras med "satsningen per linje", och din totala satsning visas under mätaren "TOTAL BET" nere till vänster på spelskärmen.
- RULES: Spelregler kan visas genom att man klickar på knappen "'RULES" (REGLER) som finns till vänster om rullarna, ovanför mätaren "TOTAL CREDITS" (TOTALA KREDITER). Du kan läsa bonusreglerna genom att klicka på knappen "BONUS RULES" (BONUSREGLER). Du kan när som helst gå tillbaka till spelet genom att klicka på knappen "BACK TO GAME" (TILLBAKA TILL SPELET).
- PAYTABLE: Utbetalningstabellen kan visas genom att klicka på knappen "PAYTABLE" som ligger under knappen "RULES" (REGLER) på spelskärmen. Du räknar ut utbetalningsbeloppet genom att multiplicera respektive pris med satsning per linje. Om du vill beräkna utbetalningen för utspridda höga hattar, multiplicerar du respektive pris med total satsning. Du kan när som helst gå tillbaka till spelet genom att klicka på knappen "BACK TO GAME" (TILLBAKA TILL SPELET).
- SPIN: Klicka på "SPIN" (SNURRA) för att snurra rullarna.
- När rullarna har stannat betalas alla vinnande kombinationer på valda linjer, och alla utspridda vinster utbetalas i enlighet med utbetalningstabellen.
- Resultat: Du ser när du har vunnit genom att betalningslinjer börjar lysa och symbolerna rör sig eller, som vid utspridda vinster, av att deras symboler rör sig. Vinster på individuella linjer visas i slutet av varje vinstlinje.
- PAID: Det totala vinstbeloppet visas i klockområdet, under de fem rullarna.
- Klicka på "GAMELOGS" för att visa loggarna över de spel du spelat.
- Klicka på "REBUY" för att överföra mer pengar till spelet från ditt Party Account.
- Klicka på "EXIT GAME" för att lämna spelet och återvända till lobbyn.
- Spelreglerna är identiska i spel med gratispengar och riktiga pengar.
- Val av karaktär: I början av spelet (när öppnar) måste spelaren välja en av fyra möjliga karaktärer. Spelaren kan när som helst byta karaktär inne i spelet, när det inte är i gång. För att byta karaktär, för musen över karaktären i övre vänstra hörnet på spelskärmen. En kort historie om den aktuella karaktären visas med knappen "CHANGE CHARACTER" (BYT KARAKTÄR) nedanför. Klicka på denna knapp för att gå till skärmen för karaktärbyte.
- Varje karaktär har 4 egenskaper: Styrka, kurage, balans och underhållningsförmåga. Varje karaktär har en huvudegenskap enligt följande:
- FENCHURCH - Hans huvudegenskap är styrka.
- IGGY - Hans huvudegenskap är kurage
- NADIA - Hennes huvudegenskap är balans
- MR.BLINKY - Hans huvudegenskap är underhållningsförmåga.
Varje karaktär får som standard 2 poäng för hans/hennes huvudegenskap. Egenskapspoäng visas i det övre högra hörnet på spelskärmen. Egenskapspoäng visas även i karaktärvalskärmen.
Man kan öka antalet egenskapspoäng på två sätt:- Genom att genomföra ett FRAMGÅNGSRIKT nummer relaterad till den respektive egenskapen. Det finns 16 nummer i detta spel: 4 nummer för styrka, 4 nummer för kurage, 4 nummer för balans och 4 nummer för underhållningsförmåga. För att identifiera vilket nummer som hör till vilken egenskap, hänvisa till skärmen med bonusregler.
- När en specifik symbol som relaterar till respektiva egenskap visas VAR SOM HELST på skärmen.
- Varje karaktär och hans/hennes egenskapspoäng bibehålls trots att spelet har stängts och/eller spelaren loggar ut.
- När en specifik egenskap har uppnåtts maximala 20 poäng, visas den respektive egenskapssymbolen var som helst på rullarna och/eller om spelaren genomför en eller flera nummer som är relaterat till den respektive förmågan, utdelas inga ytterligare poäng för den respektive egenskapen innan alla fyra egenskaper har uppnått 20 poäng var och alla 16 nummer har genomförts, vilket skulle återställa alla egenskapspoäng till sina standardvärden.
- Varje karaktär har 16 kapitel i hans/hennes historia. 1 kapitel är öppet som standard och de andra 15 kapitlen är låsta. Varje gång som ett nummer har utförts, låses ett kapitel upp (förutom när det allra första numret har genomförts, vilket inte låser upp ett kapitel). När alla 16 nummer har genomförts och återställts, låses alla 15 kapitel igen och lämnar endast 1 standardkapitel olåst.
- Egenskapsmultiplikator: Alla vinster (förutom nummervinster) multipliceras med egenskapsmultiplikatorn som visas i det övre högra hörnet på spelskärmen. This multiplier starts from 1 and increases up to 5. Increment of this multiplier depends on the ability points. For example: if 3 abilities have reached multiplier value of 2 and one ability is at multiplier value of 1.5 then the final multiplier is 1.5. Other examples: When all four abilities have 2 points each, then the ability multiplier increases to 1.5 and when all four abilities have 4 points each, then the ability multiplier increases to 2.
Ability multiplier is character-specific and is retained along with the character and his/her ability points. Ability multiplier is reset back to 1 once all four abilities have reached 20 points each and all 16 features have been completed.
Amounts of $0.005 and above are rounded up, below are rounded down, to the nearest currency unit. - Feature Triggering: Three or more scattered Big Top symbols anywhere on the reels trigger and award one of the 16 Features. A successful feature awards a cash prize and increases the respective ability point by 1 and an unsuccessful feature awards only a cash prize. Cash prize is based on a random multiplier, multiplied by total bet of the triggering game. At the end of the feature, result screen will be shown showing the feature win amount. Click on 'CONTINUE' button to navigate to the main game screen.
- Repeat Bet/Change Bet: Om du redan har satsat kommer de inställningar du har valt att gälla automatiskt vid nästa rullning. Klicka på "SPIN" för att spela med samma insats igen. To change your bet, use the < and > buttons to the left and right of the 'BET' or 'LINES' indicators as explained above.
- Total Credits: Your remaining game balance, after you have placed the desired bet, is shown in 'TOTAL CREDITS' meter.
- Your current game balance is the sum of the amounts displayed in the 'TOTAL CREDITS' meter and the 'TOTAL BET' meter.
- 'AUTOSPIN': Du kan använda denna funktion för att välja bland de olika alternativ som finns för "handsfree"-spel. De tillgängliga alternativen är:
- No. of spins: Spelet snurras automatiskt det antal rotationer som du har valt i rullgardinsmenyn. Du kan välja hur många spel du vill och spela tills ditt saldo sjunker under den totala insatsen.
- Spin till win is equal to or exceeds: Spelet snurras automatiskt tills vinstbeloppet är lika med eller överskrider det belopp som angetts i rullgardinsmenyn.
- Spin till any win: Spelet snurras automatiskt tills nästa vinst inträffar.
- Spin till feature trigger: The game will automatically spin until the next feature is triggered.
- Spin till my balance exceeds or equals to: Spelet snurras automatiskt tills spelsaldot är större än eller lika med angivet belopp. Note that 'game balance' implies the sum of the amounts given under 'TOTAL CREDITS' meter and 'TOTAL BET' meters.
- Spin till my balance falls below or equals to: Spelet snurras automatiskt tills spelsaldot är mindre än eller lika med angivet belopp. Note that 'game balance' implies the sum of amounts given under 'TOTAL CREDITS' meter and 'TOTAL BET' meters.
- Play faster: Med detta alternativ kan du spela snabbare än vanligt genom att förkorta paustiden. You must choose at least one of the other available Autospin options to play with this option.
- Click on 'STOP SPIN' button to deactivate AUTOSPIN. While AUTOSPIN is in progress, you can stop it by clicking on the 'STOP SPIN' button. If spin is in progress, AUTOSPIN will be stopped after completing the current spin, otherwise AUTOSPIN is stopped immediately and normal game is restored.
Spelregler
- Play 1 to 20 lines.
- LINES can be changed by using the < and > buttons.
- BET amount can be changed by using the < and > buttons.
- SPIN begins the game with the currently selected BET and LINES.
- BET MAX selects 20 lines and maximum bet per line.
- Payouts are displayed on the PAYTABLE.
- Payline wins are multiplied by the amount bet per line.
- Highest win amount is paid on each selected payline.
- Sammanfallande vinster på olika valda linjer läggs till summan.
- Scatter wins are multiplied by total bet and added to payline wins.
- All wins occur on selected paylines only, except for scattered Big Top which pays anywhere in view.
- Feature wins are added to scatter and payline wins.
- All symbols pay from left to right only except Scattered Big Top symbol which pays anywhere.
- Wild Ring Leader symbol appears only on reels 1, 2, 3, 4 and substitutes for all other symbols and works only in conjunction with all other symbols, except the Scattered Big Top symbol.
- Malfunctions Voids all Pays and Plays.
Features
Feature Games:
Find below all feature games and their functionalities.
- Pyramid Of Peril: The player's character holds up a human pyramid. The player picks a spot for the next acrobat to jump onto. A maximum of 9 chances are given to the player to form the pyramid.
- Each acrobat awards a cash prize, regardless whether or not the acrobat collapses the pyramid.
- This cash prize is based on a random multiplier, multiplied by total bet of the triggering game.
- If all acrobats jump up without collapsing the pyramid then the feature is a success.
- If the pyramid collapses in any of the 9 chances, then the feature is a failure and the feature game ends. Player is awarded the accumulated cash prizes.
- Successful feature awards 1 ability point for Strength along with the accumulated cash prizes.
- Human Cannon Ball: The player selects how much gunpowder to use in the cannon. Player's character is then launched across the circus ring. The objective is to land in the safety net.
- Player needs to select one of 3 gunpowder options.
- Cannon starts moving.
- Click on 'FIRE' button.
- Clown lights the fuse and the cannon fires.
- Player's character is launched across the circus ring towards the safety net.
- If the character lands in the safety net, then the feature is a success and 1 ability point is added for Courage. Player is also awarded a cash prize.
- If the character misses the safety net, then the feature is a fail and only cash prize will be given.
- Cash prize is based on a random multiplier, multiplied by total bet of the triggering game.
- The Clown Car: The player selects 5 clowns to get into the car.
- Player selects 5 clowns.
- Each clown walks to the car and gets in.
- Each clown selected awards a cash prize.
- Cash prize is based on a random multiplier, multiplied by total bet of the triggering game.
- After all 5 clowns get into the car, the car drives off.
- If the car is still in one piece, the feature is a success and 1 ability point is awarded for Showmanship along with the accumulated cash prizes.
- If the car falls apart, then the feature is a failure and player is awarded only the accumulated cash prizes.
- Traverse The Tightrope Of Terror: The character is required to ride a bike across a tightrope to a safe platform.
- Player pulls back and releases the plunger.
- Clown kicks the character on the bike.
- The feature is a success if the character stops on the safe platform.
- The feature is a failure if the character falls off the tightrope.
- If the feature is a success, 1 ability point is awarded for Balance along with a cash prize.
- If the feature is a failure, only cash prize will be awarded.
- Cash prize is based on a random multiplier, multiplied by total bet of the triggering game.
- Propel The Perfect Pies: In this feature the player throws custard pies at various clowns.
- The player chooses a clown to throw a pie at.
- The pie will either hit the target or miss.
- Each pie thrown wins a cash prize, regardless whether it hits the target or not.
- Cash prize is based on a random multiplier, multiplied by total bet of the triggering game.
- The player is given a total of 3 pies to throw.
- If all 3 pies hit the target then the feature is a success and 1 ability point is awarded for Showmanship along with the accumulated cash prizes.
- If any one of the 3 pies misses then the feature is a failure and the feature game ends. The player wins only the accumulated cash prizes.
- Punishing Pull of Pain: The character has to drag a heavy object across a distance. Press Z and X keys on keyboard continuously to move the character.
- Player selects an object from the possible choices.
- Player is required to press Z and X keys on keyboard continuously to pull the object across the course.
- If the character gets to the finish line, the feature is a success and player is awarded 1 ability point for Strength, as well as a cash prize.
- If the character collapses while pulling, then the feature is a failure and the player is awarded a cash prize only.
- Cash prize is based on a random multiplier, multiplied by the total bet of the triggering game.
- Death Drop of Doom: The character has to ride a motorbike across the ring of fire and land on the other side.
- The revs of the bike are shown.
- Player presses 'GO' button.
- The character then goes down the ramp and makes the jump.
- If the character successfully lands on the other side, then the feature is a success.
- If the feature is a success, 1 ability point is awarded for Courage along with a cash prize.
- If a feature is a failure, player is awarded a cash prize only.
- Cash prize is based on a random multiplier, multiplied by total bet of the triggering game.
- Towering Trapeze: Two trapeze artists are swinging on trapezes with player's character being held by one of the trapeze artists. The character jumps between the 2 trapeze artists, winning a cash prize for each jump, whether it is successful or not.
- Player's character is shown being held by one of the trapeze artists, with them swinging backwards and forwards.
- The player presses 'GO' to jump between the 2 trapeze artists.
- Each jump gives a cash prize.
- Cash prize is based on a random multiplier, multiplied by total bet of the triggering game.
- Player gets to jump a maximum of 3 times.
- If all 3 jumps are successful then the feature is successful and 1 ability point is awarded for Balance as well as the accumulated cash prizes.
- If the character falls, then the feature is a fail and the feature ends. Player is awarded the accumulated cash prizes only.
- Escapologist: The character is tied and suspended above a tank full of electric eels, with a candle burning the rope. Press Z and X keys on keyboard continuously to try to escape.
- Player's character is tied and suspended above the tank.
- Press Z and X keys on keyboard continuously to try to escape.
- The feature is a success if the character escapes and leaps to the floor before the candle burns through the rope.
- The feature is a fail if the candle burns through the rope and the character falls into the tank.
- A successful feature awards 1 ability point for Courage along with a cash prize.
- If the feature is a failure, player is awarded a cash prize only.
- Cash prize is based on a random multiplier, multiplied by total bet of the triggering game.
- Lion Tamer: The character places his/her head inside the lion's mouth.
- Click on 'INSERT HEAD' button to place the character's head inside the lion's mouth.
- The character's head would stay inside the lion's mouth until:
- 'REMOVE HEAD' button is clicked.
'REMOVE HEAD' button can be clicked at any time. When this button is clicked, the lion would bite and the character would either successfully or fail to pull out his/her head before the lion closes its mouth. - The lion gets bored and bites.
If the player does not click on 'REMOVE HEAD' button, the character's head would stay inside the lion's mouth until the lion gets bored and bites. When the lion bites, the character would automatically try to pull out his/her head before the lion closes its mouth.
- 'REMOVE HEAD' button is clicked.
- For every three seconds the head is inside the lion's mouth, a cash prize is added to your total. Cash prize is also awarded when the lion bites, irrespective of whether or not the character successfully pulls out his/her head before the lion closes its mouth.
- Cash prize is based on a random multiplier, multiplied by total bet of the triggering game.
- If the character successfully pulls out his/her head before the lion bites and closes its mouth then the feature is a success and 1 ability point is awarded for Courage along with the accumulated cash prizes.
- If the character's fails to remove his/her head before the lion closes its mouth, then the feature is a failure and only the accumulated cash prizes is awarded.
- The Horse Ride: The character rides a horse, doing acrobatic tricks, as chosen by the player.
- The character is shown riding a horse.
- Player chooses a trick, which the character performs.
- Player chooses 2 tricks to perform from the available 3 tricks.
- Cash prize is awarded for each trick, regardless whether or not the character successfully performs the trick.
- Cash prize is based on a random multiplier, multiplied by total bet of the triggering game.
- If all 2 tricks are performed successfully without falling off then the feature is a success, awarding 1 bonus ability point for Balance and the accumulated cash prizes.
- If the character falls off during any trick, the feature ends and is a failure, awarding only the accumulated cash prizes.
- Muscle Machine: Player uses one of the available tools to ring the bell at the top.
- Player selects a tool from the options available.
- Player is given a single chance only.
- If the bell is hit/rung, the feature is a success and 1 ability points is awarded for Strength along with a cash prize.
- If not, then it is a fail and player is awarded a cash prize only.
- Miraculous Magician: The character is dressed as a magician and picks objects from a magic hat. Player is given 3 chances in the feature.
- Player clicks the magician hat and an object is pulled out, each awarding a cash prize.
- Cash prize is based on a random multiplier, multiplied by total bet of the triggering game.
- If the character pulls out a Flower Bunch or Rabbit, then it is a success.
- If the character pulls out an object other than a Flower Bunch and Rabbit then it is a failure and awards only the accumulated cash prizes.
- Successful feature awards 1 ability point for Showmanship and the accumulated cash prizes.
- Jollying Juggler: The character has to juggle various items while on a cycle.
- The feature starts with the character paddling on a cycle juggling 3 small balls.
- Player picks 3 items and each of the items is thrown up in the air to the character to juggle.
- Cash prize is awarded for each item thrown, regardless whether or not the item is successfully juggled.
- Cash prize is based on a random multiplier, multiplied by total bet of the triggering game.
- If any object causes the character to fall from the cycle, then it is a fail and player is awarded only the accumulated cash prizes.
- If all 3 objects are juggled successfully, then feature is a success and 1 ability point is awarded for Balance along with the accumulated cash prizes.
- ARM-Wrestle Challenge: The character arm-wrestles a strongman. Press Z and X keys on keyboard continuously to arm-wrestle the opponent.
- The character's arm is shown in the starting position to arm-wrestle.
- Press Z and X keys on keyboard continuously.
- If the player wins, the feature is successful else failure.
- If the feature is successful, the player is awarded 1 ability point for Strength as well as a cash prize.
- If the feature is a failure, the player is awarded a cash prize only.
- Cash prize is based on a random multiplier, multiplied by total bet of the triggering game.
- The Knife Thrower: Player is given 3 knives to throw at a spinning board with a clown.
- The character's hand is shown holding a knife.
- Player uses a crosshair to choose where to aim.
- The knife will either hit the board or miss the board.
- Cash prize is awarded for each throw, whether or not the knife hits the board.
- Cash prize is based on a random multiplier, multiplied by total bet of the triggering game.
- If a knife misses the board, the feature is a failure and is over. The player is awarded accumulated cash prizes only.
- If all 3 knives hit the board then the feature is a success and 1 ability point is awarded for Showmanship as well the accumulated cash prizes.
- Special feature: Once all 16 features are completed for a particular character, a special feature is automatically triggered, awarding a cash prize. Cash prize for this special feature is based on a random multiplier, multiplied by the current total bet. The cash prize is shown on a window which pops-up after the 16th feature is completed. Click on 'PLAY AGAIN' to navigate back to the main screen. All 16 features are reset and can be played again.
- Maximum cash prize for each feature: You can win up to the amount specified in the table below for each feature.
Ability Multiplier | Win up to |
1 | $200,000 |
1.5 | $200,000 |
2 | $500,000 |
2.5 | $200,000 |
3 | $200,000 |
3.25 | $200,000 |
3.5 | $200,000 |
3.75 | $200,000 |
4 | $200,000 |
4.25 | $200,000 |
5 | $200,000 |
Vinsttabell
- Click on 'PAYTABLE' button in the main game screen, game will navigate to Paytable screen.
- Payout rules are the same for all four characters.

The theoretical return to player of this game is 95%.
Adding funds to your Party Account
To add funds to your Party Account, click on 'DEPOSIT' in the 'Cashier' menu, then select the desired deposit option (Play Anywhere clients) or click on 'DEPOSIT' in the 'Cashier' option on left panel in Main Lobby, then select the desired deposit option (Download clients). Du kan även sätta in pengar på ditt konto genom att klicka på "REBUY" på spelskärmen och sedan klicka på "CASHIER", Tiden det tar att överföra pengar och avgifter som tas ut varierar i enlighet med det insättningsalternativ du väljer.
What do I do if I reach my betting limits?
Om ditt spelsaldo faller under minsta satsning, kommer ett Buy-in-fönster att öppnas automatiskt.
To add funds to your Party Account, click on the 'DEPOSIT' option in the 'Cashier' menu in the Main Lobby (Play Anywhere clients) or click on 'DEPOSIT' in the 'Cashier' option on left panel in Main Lobby, then select the desired deposit option (Download clients), or click the 'CASHIER' button in the 'Buy-In' window of any game.
I could not complete the game. What should I do?
Om du kopplas bort mitt i grundspelet, kommer mjukvaran automatiskt att slutföra spelet åt dig. Du hittar resultaten om du klickar på knappen "Gamelogs" när du har loggat in igen.
If you get disconnected after triggering the Feature or in the middle of the Feature, on reconnection the software will automatically start the Feature, if not already started, or resume from where it was disconnected.
Om du fortfarande har problem, vänligen kontakta vår Kundtjänst.